[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 500 fill_dist = 7000 diffuse_color = 180, 200, 220 ambient_color = 70, 70, 70 ambient_increase = 30, 30, 30 empty_cube_frequency = 0.25 [properties] flag = ice_objects flag = Object_density_med [Cube] asteroid = ice_asteroid10, 0.2, 0.4, 0.2, -35, -10, 20 asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 asteroid = ls_x3_ice_asteroid90, -0.6, -0.4, 0.5, 20, 40, 0 asteroid = ls_x2_ice_asteroid60, 0.6, 0.5, -0.6, 70, 10, 30 [Band] render_parts = 6 shape = asteroid_icebelt_04 height = 6000 offset_dist = 3000 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.6, 0.7, 0.7 ambient_intensity = 2 vert_increase = 2 [AsteroidBillboards] count = 400 start_dist = 2000 fade_dist_percent = 0.35 shape = asteroid_ice_4 color_shift = 0.6, 0.6, 0.6 ambient_intensity = 1 size = 30, 110 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 9 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [Exclusion Zones] exclusion = Zone_Sol01_ls_excl_036 exclusion = Zone_Sol01_ls_excl_037 exclusion = Zone_Sol01_ls_excl_038 exclusion = Zone_Sol01_ls_excl_039 exclusion = Zone_Sol01_ls_excl_040