[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 1500 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.400000 [properties] flag = rock_objects flag = Object_density_med [Exclusion Zones] exclusion = ST04_06_ex exclude_billboards = 1 [Cube] asteroid = beryl_asteroid10, 0.500000, 0.200000, -0.200000, 35, 10, 20 asteroid = beryl_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0 asteroid = beryl_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120 asteroid = beryl_asteroid30, -0.300000, -0.300000, 0.300000, 85, 0, 185 asteroid = beryl_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25 asteroid = beryl_asteroid60, -0.700000, 0.600000, 0.800000, 120, 30, 10 asteroid = beryl_asteroid10, -0.700000, -0.200000, -0.400000, 60, 20, 70 asteroid = beryl_asteroid10, 0.300000, 0.400000, -0.600000, 50, 30, 130 [DynamicAsteroids] asteroid = DAsteroid_beryllium count = 30 placement_radius = 120.000000 placement_offset = 80.000000 max_velocity = 15.000000 max_angular_velocity = 3.000000 color_shift = 1.000000, 1.000000, 1.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_beryl asteroid_loot_commodity = commodity_beryllium dynamic_loot_container = lootcrate_ast_loot_beryl dynamic_loot_commodity = commodity_beryllium asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 50 dynamic_loot_difficulty = 4 [Band] render_parts = 10 shape = asteroid_belt_04 height = 5000 offset_dist = 10000 fade = 0.800000, 1.000000, 10, 11 texture_aspect = 0.750000 color_shift = 0.600000, 0.600000, 0.700000 vert_increase = 1 [AsteroidBillboards] count = 500 start_dist = 900 fade_dist_percent = 0.300000 shape = asteroid_beryl color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 size = 30, 110