//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen //If you use the supplied shader files you may not modify them unless you state in them what you changed //and also mention the source or who the author is. // //Simple color shader for FLAR by Schmackbolzen #version 330 in vec3 currentColor; void main() { gl_FragColor = vec4(currentColor,1); }