[TexturePanels] file = solar\nebula\generic_shapes.ini [properties] flag = nebula [Fog] fog_enabled = 1 near = 0 distance = 1000 color = 10, 7, 30 [Exclusion Zones] exclusion = Zone_St05_dmkv_nebula_exclusion01 zone_shell = SOLAR\NEBULA\dmkv01_exclusion.3db shell_scalar = 1 max_alpha = 0.3 exclusion_tint = 255, 255, 255 fog_far = 5000 exclusion = Zone_St05_dmkv_nebula_exclusion02 zone_shell = SOLAR\NEBULA\dmkv01_exclusion.3db shell_scalar = 1 max_alpha = 0.3 exclusion_tint = 255, 255, 255 fog_far = 5000 [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 5 bit_radius = 6000 bit_radius_random_variation = 0.200000 min_bits = 5 max_bits = 8 move_bit_percent = 0.500000 equator_bias = 0.500000 color = 40, 30, 90 [NebulaLight] ambient = 15, 10, 45 sun_burnthrough_intensity = 0.99 sun_burnthrough_scaler = 1.750000 [Clouds] max_distance = 1500 puff_count = 100 puff_radius = 100 puff_colora = 45, 40, 160 puff_colorb = 55, 10, 20 puff_max_alpha = 0.500000 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1.000000 near_fade_distance = 125, 200 lightning_intensity = 1.000000 lightning_color = 65, 25, 85 lightning_gap = 5.000000 lightning_duration = 0.500000 [BackgroundLightning] duration = 0.750000 gap = 3.000000 color = 35, 15, 65