[TexturePanels] file = solar\asteroids\rock_shapes.ini [properties] flag = rock_objects flag = Object_density_low [Field] cube_size = 1000 fill_dist = 1 empty_cube_frequency = 1 [Cube] asteroid = rock_asteroid10, 0, 0, 0, 0, 0, 0 [Exclusion Zones] exclusion = Zone_Hi01_to_Ew01_hole exclude_dynamic_asteroids = 1 [Band] render_parts = 6 shape = asteroid_belt_dust height = 1000 offset_dist = 100 fade = 4.1, 6.1, 15, 17 texture_aspect = 1 color_shift = 2, 2, 2 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 1000 start_dist = 1000 fade_dist_percent = 0.2 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1 size = 10, 30 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 500 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 0.5, 0.5, 0.5