[gate_tunnel] nickname = default_jump_gate write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500 y_range = 500 z_range = 20000 min_radius = 50 max_radius = 100 far_radius_factor = 0 min_speed = 0.003 max_speed = 0.08 time_to_max_speed = 5 fade_distance = 0.1 near_alpha = 1 far_alpha = 1 num_t_steps = 200 num_s_steps = 12 min_rotation = 3 max_rotation = -3 min_rgb = 0, 0, 30 max_rgb = 0, 0, 100 [layer] texture = jumptube color = 0, 0, 200 near_alpha = 0.8 far_alpha = 0 radius_factor = 1.5 u_offset = 0 v_offset = 0 du = 0.1 dv = 0.07 v_scale = 10 [layer] texture = jumptube5 color = 100, 200, 255 near_alpha = 1 far_alpha = 0 radius_factor = 1 u_offset = 0.5 v_offset = 0.33 du = -0.2 dv = 0.1 v_scale = 15 [gate_tunnel] nickname = gate_tunnel_asteroid_belt write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500 y_range = 500 z_range = 20000 min_radius = 50 max_radius = 100 far_radius_factor = 0 min_speed = 0.003 max_speed = 0.08 time_to_max_speed = 5 fade_distance = 0.1 near_alpha = 1 far_alpha = 1 num_t_steps = 200 num_s_steps = 12 min_rotation = 3 max_rotation = -3 min_rgb = 0, 0, 0 max_rgb = 255, 255, 255 [layer] texture = jumptube color = 0, 0, 200 near_alpha = 0.8 far_alpha = 0 radius_factor = 1.5 u_offset = 0 v_offset = 0 du = 0.1 dv = 0.07 v_scale = 10 [layer] texture = jumptube5 color = 255, 255, 255 near_alpha = 1 far_alpha = 0 radius_factor = 1 u_offset = 0.5 v_offset = 0.33 du = -0.2 dv = 0.1 v_scale = 15 [gate_tunnel] nickname = gate_tunnel_bretonia write_depth_buffer = 0 num_spline_control_points = 9 x_range = 500 y_range = 500 z_range = 20000 min_radius = 50 max_radius = 100 far_radius_factor = 0 min_speed = 0.003 max_speed = 0.08 time_to_max_speed = 5 fade_distance = 0.1 near_alpha = 1 far_alpha = 1 num_t_steps = 200 num_s_steps = 12 min_rotation = -0.35 max_rotation = 0.35 min_rgb = 0, 0, 30 max_rgb = 16, 30, 65 [layer] texture = jumptube color = 0, 0, 200 near_alpha = 0.8 far_alpha = 0 radius_factor = 1.5 u_offset = 0 v_offset = 0 du = 0.055 dv = 0.07 v_scale = 10 [layer] texture = jumptube5 color = 100, 200, 255 near_alpha = 1 far_alpha = 0 radius_factor = 1 u_offset = 0.5 v_offset = 0.33 du = -0.095 dv = 0.16 v_scale = 13.7 [gate_tunnel] nickname = gate_tunnel_liberty write_depth_buffer = 0 num_spline_control_points = 9 x_range = 200 y_range = 200 z_range = 20000 min_radius = 50 max_radius = 100 far_radius_factor = 0 min_speed = 0.003 max_speed = 0.1 time_to_max_speed = 1 fade_distance = 0.1 near_alpha = 1 far_alpha = 1 num_t_steps = 200 num_s_steps = 12 min_rotation = 1 max_rotation = -1 min_rgb = 0, 0, 150 max_rgb = 100, 100, 255 [layer] texture = jumptube color = 50, 50, 200 near_alpha = 1 far_alpha = 0 radius_factor = 1 u_offset = 0 v_offset = 0 du = 0.2 dv = 0.07 v_scale = 10 [layer] texture = jumptube5 color = 0, 50, 255 near_alpha = 0.5 far_alpha = 0.3 radius_factor = 1 u_offset = 0.5 v_offset = 0.33 du = -0.05 dv = 0.7 v_scale = 10 ; REM: irregular jump-hole presentation; no route/protocol changes. [gate_tunnel] nickname = rem_tunnel_hole warp_chaos = 1 ; REM warp: 0 calm (gates), 1 chaotic (swirl, jolts, suns) write_depth_buffer = 0 num_spline_control_points = 9 x_range = 850 y_range = 700 z_range = 20000 min_radius = 50 max_radius = 100 far_radius_factor = 0 min_speed = 0.003 max_speed = 0.08 time_to_max_speed = 5 fade_distance = 0.1 near_alpha = 1 far_alpha = 1 num_t_steps = 200 num_s_steps = 12 min_rotation = -0.85 max_rotation = 0.85 min_rgb = 0, 0, 30 max_rgb = 16, 30, 65 [layer] texture = jumptube color = 55, 25, 140 near_alpha = 0.8 far_alpha = 0 radius_factor = 1.5 u_offset = 0 v_offset = 0 du = 0.055 dv = 0.07 v_scale = 10 [layer] texture = jumptube5 color = 130, 145, 255 near_alpha = 1 far_alpha = 0 radius_factor = 1 u_offset = 0.5 v_offset = 0.33 du = -0.16 dv = 0.16 v_scale = 11.3