Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br03_grasmere_ice_asteroid_field.ini
2024-04-27 00:06:13 +02:00

46 lines
1.2 KiB
INI

[Field]
cube_size = 450
fill_dist = 1920
diffuse_color = 150, 200, 255
ambient_color = 120, 140, 160
ambient_increase = 20, 30, 40
empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Br03_to_Bw02_hole
exclusion = ZONE_Br03_vignette15_exclusion
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
xaxis_rotation = 0, 0, 180, 180
yaxis_rotation = 0, 0, 0, 0
zaxis_rotation = 10, 0, 10, 0
asteroid = ice_crystal_asteroid40, -0.8, 0.1, -0.1, 43, 0, 30
asteroid = ice_crystal_asteroid80, 0.6, 0.3, -0.4, -140, 0, 15
asteroid = ice_crystal_asteroid120, -0.4, -0.4, 0.7, 30, 0, -20
asteroid = ice_crystal_asteroid120, -0.3, 0.65, -0.6, -150, 0, 10
asteroid = ice_crystal_asteroid80, 0.2, -0.6, 0.2, 35, 0, -10
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 10