Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br04_stokes_rock_asteroid_pyrope_field.ini
2024-09-23 18:08:50 +02:00

62 lines
1.3 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 410
fill_dist = 3200
tint_field = 200, 200, 210
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Br04_stokes_mine_exclusion_002
exclude_billboards = 1
exclusion = Zone_Br04_Stokes_mineable_asteroid_field
exclusion = ZONE_Br04_vignette8_exclusion
exclusion = Zone_Br04_path_bmm1_1
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
[AsteroidBillboards]
count = 700
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.8, 0.75, 0.75
ambient_intensity = 1
size = 70, 100
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 15
placement_radius = 140
placement_offset = 80
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 9000
offset_dist = 5000
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
ambient_intensity = 0.4
vert_increase = 2
color_shift = 1.2, 1.1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_pyrope
asteroid_loot_commodity = commodity_pyrope
dynamic_loot_container = lootcrate_ast_loot_pyrope
dynamic_loot_commodity = commodity_pyrope
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2