Files
REM-Mod/DATA/SOLAR/ASTEROIDS/li01_detroit_debris_field_001.ini
2024-01-07 23:21:45 +01:00

71 lines
1.6 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 3200
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.6
[properties]
flag = Debris_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_Li01_Detroit_high_density_debris
exclude_billboards = 1
exclusion = Zone_Li01_Detroit_storage_area
exclude_billboards = 1
empty_cube_frequency = 0.75
exclusion = ZONE_Li01_vignette8_exclusion
exclusion = ZONE_Li01_vignette12_exclusion
exclusion = ZONE_Li01_vignette14_exclusion
[Cube]
asteroid = debris_small1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.9, -0.8, 35, 110, 60
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.1, 1.45, 10, 11
texture_aspect = 1
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 150
start_dist = 2000
fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 50, 130
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 5
placement_radius = 150
placement_offset = 90
max_velocity = 8
max_angular_velocity = 2
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 3