Files
REM-Mod/DATA/SOLAR/ASTEROIDS/li01_detroit_high_density_debris.ini
2024-01-07 23:21:45 +01:00

53 lines
1.2 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 350
fill_dist = 2400
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.2
[properties]
flag = Debris_objects
flag = Object_density_med
[Exclusion Zones]
[Cube]
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_large1, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = debris_med2, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = debris_large2, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.9, -0.8, 35, 110, 60
[AsteroidBillboards]
count = 600
start_dist = 2000
fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 80, 200
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 8
max_angular_velocity = 4
color_shift = 0.9, 0.9, 0.9
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 10
dynamic_loot_difficulty = 2