Files
REM-Mod/DATA/SOLAR/ASTEROIDS/li01_pittsburgh_debris_field_001.ini
2024-01-07 23:21:45 +01:00

98 lines
2.4 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.4
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Exclusion Zones]
exclusion = Zone_Li01_005_Planet_Li01_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Li01_Tradelane_5
exclude_billboards = 1
exclusion = Zone_Li01_Pittsburgh_high_density_debris
exclude_billboards = 1
exclusion = Zone_Li01_Exclusion_Tradelane_001
exclusion = Zone_Li01_Exclusion_Tradelane_002
exclusion = Zone_Li01_Exclusion_Tradelane_003
exclusion = Zone_Li01_Exclusion_Tradelane_004
exclusion = Zone_Li01_Exclusion_Tradelane_005
exclusion = Zone_Li01_Exclusion_Tradelane_006
exclusion = Zone_Li01_Exclusion_Tradelane_007
exclusion = Zone_Li01_Exclusion_depot
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Li01_Pittsburgh_exclusion_pirate_run_01
exclusion = Zone_Li01_Pittsburgh_exclusion_pirate_run_02
exclusion = ZONE_Li01_vignette19_exclusion
[Cube]
asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1, 1.35, 10, 11
texture_aspect = 1.5
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1800
fade_dist_percent = 0.5
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 70, 160
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 4