45 lines
1.1 KiB
INI
45 lines
1.1 KiB
INI
[TexturePanels]
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file = solar\asteroids\debris_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 2800
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diffuse_color = 130, 130, 110
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ambient_color = 255, 255, 255
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ambient_increase = 50, 50, 60
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empty_cube_frequency = 0.2
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[properties]
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flag = object_density_medium
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flag = debris_objects
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[Exclusion Zones]
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[Cube]
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asteroid = debris_small1, 0.7, 0.2, -0.2, 35, 10, 20
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asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
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asteroid = debris_med2, -0.7, 0.8, -0.3, 0, 70, 70
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asteroid = debris_large2, 0.4, -0.8, -0.2, 15, 90, 120
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asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = debris_large3, 0, -0.7, -0.7, 35, 110, 60
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[AsteroidBillboards]
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count = 600
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start_dist = 1800
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fade_dist_percent = 0.5
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shape = debris_tri
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color_shift = 1, 1, 1
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ambient_intensity = 1
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size = 80, 170
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_metal
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asteroid_loot_commodity = commodity_scrap_metal
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dynamic_loot_container = lootcrate_ast_loot_metal
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dynamic_loot_commodity = commodity_scrap_metal
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 10
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dynamic_loot_difficulty = 3
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