Files
REM-Mod/DATA/SOLAR/ASTEROIDS/li02_whitney_ice_asteroid_field.ini
2024-04-27 00:06:13 +02:00

72 lines
1.7 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 3600
diffuse_color = 140, 140, 140
ambient_color = 200, 200, 200
ambient_increase = 30, 40, 50
empty_cube_frequency = 0.7
[properties]
flag = object_density_medium
flag = ice_objects
[Exclusion Zones]
exclusion = Zone_Li02_Station_Li02_06
exclusion = Zone_Li02_to_Li04_hole
exclusion = ZONE_Li02_whitney_density_1
empty_cube_frequency = 0.3
billboard_count = 550
exclusion = ZONE_Li02_vignette24_exclusion
exclusion = ZONE_Li02_vignette27_exclusion
exclusion = ZONE_Li02_vignette32_exclusion
[Cube]
asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 180, 20
asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 115, 90, 120
asteroid = ice_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 5000
offset_dist = 5000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 230
start_dist = 2400
fade_dist_percent = 0.4
shape = asteroid_ice_4
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 140
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 90
dynamic_loot_difficulty = 9