Files
REM-Mod/DATA/SOLAR/ASTEROIDS/li03_copperton_rock_asteroid_field.ini
2024-04-27 00:06:13 +02:00

70 lines
1.6 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 425
fill_dist = 3400
diffuse_color = 255, 230, 140
ambient_color = 140, 140, 140
ambient_increase = 50, 50, 120
empty_cube_frequency = 0.6
[properties]
flag = object_density_medium
flag = rock_objects
[Exclusion Zones]
exclusion = Zone_Li03_to_Iw05_hole
exclusion = Zone_Li03_Copperton_lane
exclusion = Zone_Li03_Copperton_exclusion
exclusion = ZONE_Li03_vignette5_exclusion
exclusion = ZONE_Li03_vignette7_exclusion
exclusion = ZONE_Li03_vignette8_exclusion
[Cube]
asteroid = minedout_asteroid10, 0.7, 0.4, -0.2, 35, 10, 20
asteroid = minedout_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = minedout_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = minedout_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = minedout_asteroid10, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 4
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1, 1.35, 10, 15
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 200
start_dist = 2000
fade_dist_percent = 0.4
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 50, 90
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 20
placement_radius = 130
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_copper
asteroid_loot_commodity = commodity_copper
dynamic_loot_container = lootcrate_ast_loot_copper
dynamic_loot_commodity = commodity_copper
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 10