Files
REM-Mod/DATA/SOLAR/ASTEROIDS/li04_west_dallas_debris_field.ini
2024-01-07 23:21:45 +01:00

65 lines
1.4 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 350
fill_dist = 3000
diffuse_color = 220, 230, 255
ambient_color = 140, 140, 140
ambient_increase = 40, 50, 60
empty_cube_frequency = 0.7
[properties]
flag = object_density_medium
flag = debris_objects
[Exclusion Zones]
exclusion = Zone_Li04_to_Li02_hole
exclude_billboards = 1
[Cube]
asteroid = debris_small1, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
[Band]
render_parts = 8
shape = debris_belt_04
height = 3000
offset_dist = 1500
fade = 1, 1.35, 10, 11
texture_aspect = 1.5
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 350
start_dist = 2400
fade_dist_percent = 0.4
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 60, 170
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 12
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2