Files
REM-Mod/FLARDATA/Shader/bloomUpsample.vs
2024-10-18 22:02:26 +02:00

19 lines
596 B
GLSL

//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
//If you use the supplied shader files you may not modify them unless you state in them what you changed
//and also mention the source or who the author is.
//
//PBR bloom upsample shader for FLAR by Schmackbolzen based on code from https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom
#version 330
layout (location = 0) in vec2 aPosition;
layout (location = 1) in vec2 aTexCoord;
out vec2 texCoord;
void main()
{
gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
texCoord = aTexCoord;
}