15 lines
283 B
GLSL
15 lines
283 B
GLSL
#version 130
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out vec4 Color;
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out vec2 TexCoord;
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in vec3 VertexPosition;
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in vec4 VertexColor;
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in vec2 VertexTexCoord;
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uniform float YScale;
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void main()
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{
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TexCoord = VertexTexCoord;
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Color = VertexColor;
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vec4 vpos = vec4(VertexPosition,1.0);
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vpos.y *= YScale;
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gl_Position = vpos;
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} |