The server takes at most a few hundred MB a push: this comes in parts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
1.2 KiB
INI
43 lines
1.2 KiB
INI
[Constants]
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COLLISION_DAMAGE_FACTOR = 0.5
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MUSIC_CROSS_FADE_DELAY = 10
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MUZZLE_CONE_ANGLE = 40
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PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3
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PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5
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[EngineEquipConsts]
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CRUISE_DISRUPT_TIME = 5
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MAX_DELTA_FX_THROTTLE = 0.25
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THROTTLE_STEADY_TIME = 0.5
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THROTTLE_ATTEN_MOD_RANGE = 8
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DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8
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DELTA_THROTTLE_ATTEN_MOD_STEADY = -1
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CRUISE_STEADY_TIME = 2
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DELTA_CRUISE_ATTEN_MOD_STEADY = -1
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CRUISE_ATTEN_MOD_RANGE = 8
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[ShieldEquipConsts]
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HULL_DAMAGE_FACTOR = 0.5
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[PhySysConsts]
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MATERIAL_FRICTION = 0.1
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MATERIAL_ELASTICITY = 0.9
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DEFAULT_LINEAR_DAMPING = 0.5
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DEFAULT_ANGULAR_DAMPING = 0.2, 0.2, 0.2
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; REM: the jump drive flies ships faster than the default 1000 m/s (rem-server [Native.JumpDrive] WarpSpeed)
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; SOL SKIES: 100,000 km/s (was 3000 for REM's warp at 1500 m/s): Sol's and Sirius' jump drives fly up to 37,800 km/s
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ANOM_LIMITS_MAX_VELOCITY = 100000000
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[CommConsts]
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COMM_PLAYER_FAR_DIST = 6000
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COMM_PLAYER_FAR_DIST_ATTEN = 0
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CHATTER_MAX_DIST = 3500
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CHATTER_MAX_DIST_ATTEN = -16
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CHATTER_START_ATTEN = -2
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COMM_CONFLICT_PRIORITY_CUTOFF = -3
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WALLA_MAX_DIST = 3500
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WALLA_MAX_DIST_ATTEN = -24
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WALLA_START_ATTEN = -8
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WALLA_PRIORITY_CUTOFF = -3
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