Generated by Sol-Skies tools/build_solar_system.py on this branch's data (SOL_GAME_ROOT); everything of it carries Sol01_ / sol01_ / ls_ and nothing of REM's is removed: - DATA/UNIVERSE/SYSTEMS/SOL01: the solar system as one system - the Sun, eight planets, the dwarf planets, 442 moons, the belts and Saturn's rings, 27 bases (12 cloned from New York's: rooms, bar, markets as REM's; 15 new stations), wrecks, NPC zones; universe.ini [system] Sol01 with its own cruise (cruise_max_speed 5000, 1000 m/s a minute); its names in EXE/REM/Lua/Infocards.lua (ids 610000+). - the archetypes, star, rings, asteroid fields and music it needs (solararch, stararch, asteroidarch, music.ini, DATA/SOLAR/PLANETS/ls_sol, DATA/AUDIO/MUSIC/ls_deep_space.wav, the HD planet model planet_earthgrncld_40000), its night sky MATERIALS/Skybox/Sol01. - the jump drives as modules on REM's module slot (st_equip / st_good, REM's vector_thrust_coil as the template): Sol's S..XXL and superdrive (100..1000 km/s, Earth and Mars) and Sirius' (3,780..37,800 km/s, Manhattan, New London, New Berlin, New Tokyo) - rem-server [Native.JumpDrive] Classes. - a jump hole Edinburgh (Br06, north of its bases) - Sol (behind Mars). - DATA/UNIVERSE/worldmap.ini: the server's world map (Sirius at 8.6 light years from Sol, Sol01 in the region sol); DATA/UNIVERSE/interstellar.ini: Sol's music between the systems, the interstellar star sphere to come (DATA/SOLAR/STARSPHERE/interstellar). - constants.ini: ANOM_LIMITS_MAX_VELOCITY 100,000 km/s (was 3000). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> (part 5/5 - the parts before it carry the rest of the files)
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