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REM-Mod/FLARDATA/Shader/depthOnly.fp
2024-10-18 22:02:26 +02:00

20 lines
533 B
GLSL

//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
//If you use the supplied shader files you may not modify them unless you state in them what you changed
//and also mention the source or who the author is.
//Depth only shader for FLAR by Schmackbolzen
#version 330
uniform sampler2D texture;
uniform float alphaTestValue;
in vec2 outTexCoords;
void main()
{
if (alphaTestValue > 0)
{
if (texture2D(texture, outTexCoords).a < alphaTestValue)
discard;
}
gl_FragColor = vec4(1,0,0,1);
}