Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br01_somerset_rock_asteroid_field.ini
2024-04-27 00:06:13 +02:00

59 lines
1.3 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3100
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br01_to_Br03_hole
exclude_billboards = 1
exclusion = ZONE_Br01_vignette6_exclusion
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = minedout_asteroid10, 0.1, 0.2, -0.2, 25, 10, 20
asteroid = minedout_asteroid30, 0.2, 0.8, 0.3, 45, 10, 0
asteroid = minedout_asteroid30, 0.4, -0.7, -0.2, 15, 90, 110
asteroid = minedout_asteroid10, -0.3, -0.3, 0.8, 95, 0, 185
asteroid = minedout_asteroid10, -0.2, -0.1, -0.6, 105, 170, 25
asteroid = minedout_asteroid10, -0.7, 0.4, -0.4, 75, 30, 80
asteroid = minedout_asteroid10, 0.8, -0.5, 0.8, 75, 30, 80
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 70, 100
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 9
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1