Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br05_gsm_mineable_gold_field.ini
2024-04-27 00:06:13 +02:00

55 lines
1.3 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3400
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br05_GSM_access_lane
exclude_billboards = 1
exclusion = Zone_Br05_03
exclude_billboards = 1
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = mineable2_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mineable2_asteroid60, 0.4, -0.7, 0.8, 15, 90, 120
asteroid = mineable2_asteroid30, -0.4, -0.4, -0.9, 85, 0, 185
asteroid = mineable2_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = mineable2_asteroid60, -0.7, 0.7, -0.6, 75, 30, 70
[AsteroidBillboards]
count = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 90, 120
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 30
placement_radius = 120
placement_offset = 90
max_velocity = 0
max_angular_velocity = 0
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 4