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REM-Mod/FLARDATA/MyGUI_Media/MyGUI_OpenGL3_VP.glsl
2024-10-18 22:02:26 +02:00

15 lines
283 B
GLSL

#version 130
out vec4 Color;
out vec2 TexCoord;
in vec3 VertexPosition;
in vec4 VertexColor;
in vec2 VertexTexCoord;
uniform float YScale;
void main()
{
TexCoord = VertexTexCoord;
Color = VertexColor;
vec4 vpos = vec4(VertexPosition,1.0);
vpos.y *= YScale;
gl_Position = vpos;
}