Files
REM-Mod/DATA/SOLAR/ASTEROIDS/rh01_harz_minedout_asteroid_field.ini
2024-04-27 00:06:13 +02:00

58 lines
1.2 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
diffuse_color = 255, 255, 255
ambient_color = 60, 40, 20
ambient_increase = 60, 40, 20
empty_cube_frequency = 0.5
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_Rh01_Tradelane_5
exclude_billboards = 1
exclusion = Zone_Rh01_to_Bw05_hole
exclusion = ZONE_Rh01_vignette22_exclusion
[Cube]
asteroid = minedout_asteroid90, 0.2, 0.8, 0.3, 45, -20, 150
asteroid = minedout_asteroid60, 0.4, -0.7, -0.2, 0, 0, 0
asteroid = minedout_asteroid10, -0.3, -0.3, 0.8, 85, -45, 185
asteroid = minedout_asteroid30, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = minedout_asteroid90, -0.7, 0.4, -0.4, 75, 20, 70
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.8, 0.75, 0.75
ambient_intensity = 1
size = 30, 150
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 4000
offset_dist = 2000
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2