Files
REM-Mod/EXE/REM/ServerModule/missions/story_arc1_m02.ini
T
2026-11-07 22:08:58 +01:00

194 lines
5.9 KiB
INI

; >>> MISSION SECTION <<<
[Mission]
nickname = li_story_arc_chapter_1
story_name = li_arc_chapter_1_m02 ; progress key, lowercase
offer_type = DestroyShips
offer_target_system = Li01
offer_faction = li_n_grp
offer_title_id = 458760
offer_description_id = 458761
offer_bases = Li01_01_Base
; reoffer defaults to OnFail for story missions
; >>> NPC SECTION <<<
[NpcShipArch]
nickname = MSN15_Harrison_Patrol
archetype = li_freighter ; shiparch nickname from your mod data
loadout = li_freighter_starter_loadout02 ; loadout nickname from your mod data
state_graph = TRANSPORT
pilot = MSN13_Quintaine ; pilot nickname from pilots.ini
level = 5
[NpcShipArch]
nickname = MSN15_Xenos_Patrol
archetype = ge_fighter4 ; shiparch nickname from your mod data
loadout = fc_x_ge_fighter4_loadout01 ; loadout nickname from your mod data
state_graph = fighter
pilot = pilot_xenos_ace ; pilot nickname from pilots.ini
level = 5
[MsnNpc]
nickname = MSN15_Harrison_Patrol
npc_ship = MSN15_Harrison_Patrol
string_id = 196880
faction = fc_n_grp
system = Li01
position = -33567, 0, -28510
label = m_harrison
[MsnNpc]
nickname = MSN15_Xenos_Patrol_1
npc_ship = MSN15_Xenos_Patrol
string_id = 196880
faction = fc_x_grp
system = Li01
position = -30863, 0, -60816
label = x_pirates
[MsnNpc]
nickname = MSN15_Xenos_Patrol_2
npc_ship = MSN15_Xenos_Patrol
string_id = 196880
faction = fc_x_grp
system = Li01
position = -30863, 0, -61016
label = x_pirates
[MsnNpc]
nickname = MSN15_Xenos_Patrol_3
npc_ship = MSN15_Xenos_Patrol
string_id = 196880
faction = fc_x_grp
system = Li01
position = -30663, 0, -61016
label = x_pirates
[MsnNpc]
nickname = MSN15_Xenos_Patrol_4
npc_ship = MSN15_Xenos_Patrol
string_id = 196880
faction = fc_x_grp
system = Li01
position = -30663, 0, -60816
label = x_pirates
; >>> LOOT SECTION <<<
; >>> TRIGGER SECTION <<<
[Trigger]
nickname = arc01_m02_c01_scene
InitState = Active
Act_SetTHNConfig = players, manhattan_gen, li_arc01_m02_c01
Act_PlayTHN = players, 65, 458760, 458761
[Trigger]
nickname = arc01_m02_scene
InitState = Active
Cnd_THNComplete = players
Act_DisplayMsg = players, 458700
[Trigger]
nickname = t_rochester_destination_launch
InitState = Active
Cnd_LaunchComplete = players, Li01_01_Base
Act_NNPath = players, 458762, Li01, -30763, 0, -60916, true, Li01_13
Act_ActTrig = t_manhattan_harrison_spawnflags
Act_ActTrig = t_rochester_xenos_spawnflags
Act_ActTrig = t_rochester_mission_change
Act_ActTrig = t_rochester_base_comm
[Trigger]
nickname = t_manhattan_harrison_spawnflags
InitState = Active
Cnd_LaunchComplete = players, Li01_01_Base
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0001_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
Act_SpawnShip = Harrison_Escort_1, no_ol
Act_DisplayMsg = players, 458763
Act_ActTrig = t_harrison_dies
[Trigger]
nickname = t_harrison_dies
Cnd_Timer = 1
system = ANY
Cnd_Destroyed = MSN15_Harrison_Patrol, 1, EXPLODE
Act_ChangeState = FAIL, 22355
[Trigger]
nickname = t_rochester_xenos_spawnflags
Cnd_DistVec = Player, -30763, 0, -60916, 10000, Li01, inside
Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0000_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
Act_SpawnShip = MSN15_Xenos_Patrol_1, no_ol
Act_SpawnShip = MSN15_Xenos_Patrol_2, no_ol
Act_SpawnShip = MSN15_Xenos_Patrol_3, no_ol
Act_SpawnShip = MSN15_Xenos_Patrol_4, no_ol
[Trigger]
nickname = t_rochester_mission_change
Cnd_DistVec = Player, -30763, 0, -60916, 8000, Li01, inside
Act_DisplayMsg = players, 458764
Act_SetVibe = MSN15_Xenos_Patrol_1, players, REP_HOSTILE_MAX
Act_SetVibe = MSN15_Xenos_Patrol_2, players, REP_HOSTILE_MAX
Act_SetVibe = MSN15_Xenos_Patrol_3, players, REP_HOSTILE_MAX
Act_SetVibe = MSN15_Xenos_Patrol_4, players, REP_HOSTILE_MAX
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0002_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
[Trigger]
nickname = t_rochester_base_comm
Cnd_Destroyed = x_pirates, 4, EXPLODE ; explicit count = wait for ALL
Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0001_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
Act_ActTrig = t_harrison_comm
[Trigger]
nickname = t_harrison_comm
Cnd_Timer = 4
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0003_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
Act_ActTrig = t_rochester_base_comm2
[Trigger]
nickname = t_rochester_base_comm2
Cnd_Timer = 4
Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0002_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
Act_ActTrig = t_harrison_comm2
[Trigger]
nickname = t_harrison_comm2
Cnd_Timer = 4
Act_DisplayMsg = players, 458765
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0004_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
Act_ActTrig = t_rochester_base_comm3
[Trigger]
nickname = t_rochester_base_comm3
Cnd_Timer = 6
Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0003_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
Act_ActTrig = t_rochester_base_land
[Trigger]
nickname = t_rochester_base_land
Cnd_BaseEnter = players, Li01_13_Base
Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02
Act_ActTrig = t_mission_ending
[Trigger]
nickname = t_mission_ending
Cnd_THNComplete = players
Act_PopUpDialog = players, 458760, 458769
Act_ActTrig = t_harrison_mission_completed
[Trigger]
nickname = t_harrison_mission_completed
Cnd_PopUpDialog = CLOSE
Act_SetMsnResult = Success ; won - the mission goes on (interlude)
Act_AdjAcct = players, 250000 ; the actual payout
Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission)
; >>> INTERLUDE SECTION <<<