Files
REM-Mod/DATA/SOLAR/ASTEROIDS/ST04_sanabria.ini
2024-04-06 08:38:46 +02:00

66 lines
1.9 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.400000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = ST04_06_ex
exclude_billboards = 1
[Cube]
asteroid = beryl_asteroid10, 0.500000, 0.200000, -0.200000, 35, 10, 20
asteroid = beryl_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = beryl_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
asteroid = beryl_asteroid30, -0.300000, -0.300000, 0.300000, 85, 0, 185
asteroid = beryl_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = beryl_asteroid60, -0.700000, 0.600000, 0.800000, 120, 30, 10
asteroid = beryl_asteroid10, -0.700000, -0.200000, -0.400000, 60, 20, 70
asteroid = beryl_asteroid10, 0.300000, 0.400000, -0.600000, 50, 30, 130
[DynamicAsteroids]
asteroid = DAsteroid_beryllium
count = 30
placement_radius = 120.000000
placement_offset = 80.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_beryl
asteroid_loot_commodity = commodity_beryllium
dynamic_loot_container = lootcrate_ast_loot_beryl
dynamic_loot_commodity = commodity_beryllium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 4
[Band]
render_parts = 10
shape = asteroid_belt_04
height = 5000
offset_dist = 10000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 500
start_dist = 900
fade_dist_percent = 0.300000
shape = asteroid_beryl
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 30, 110