272 lines
4.9 KiB
INI
272 lines
4.9 KiB
INI
[Room_Info]
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set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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ambient = ambience_planetscape_rocky
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music = music_californiaminor, oneshot
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = scripts\bases\Pl_03_pad_land_01.thn
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launching_script = scripts\bases\Pl_03_pad_launch_01.thn
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA01
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA02
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA03
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA04
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA05
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA06
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA07
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA08
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA09
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1.000000
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blink = 1.000000
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endpause = 0.750000
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hardpoint = HP_LightA10
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 0.800000
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blink = 1.500000
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endpause = 0.500000
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hardpoint = HP_LightA11
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hardpoint = HP_LightA12
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hardpoint = HP_LightA13
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hardpoint = HP_LightA14
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hardpoint = HP_LightA15
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 0.800000
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blink = 1.500000
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endpause = 0.500000
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hardpoint = HP_LightA16
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hardpoint = HP_LightA17
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hardpoint = HP_LightA18
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hardpoint = HP_LightA19
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hardpoint = HP_LightA20
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[FlashlightSet]
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icolor = 255, 225, 133
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scale = 2.500000
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blink = 1.500000
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endpause = 1.500000
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hardpoint = HP_LightB01
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hardpoint = HP_LightB02
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hardpoint = HP_LightB03
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hardpoint = HP_LightB04
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hardpoint = HP_LightB05
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hardpoint = HP_LightB06
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hardpoint = HP_LightB07
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hardpoint = HP_LightB08
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hardpoint = HP_LightB09
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hardpoint = HP_LightB10
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[FlashlightSet]
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icolor = 255, 225, 133
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scale = 2.500000
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blink = 1.500000
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endpause = 0.500000
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hardpoint = HP_LightC01
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hardpoint = HP_LightC02
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hardpoint = HP_LightC03
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[FlashlightSet]
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icolor = 255, 225, 133
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scale = 2.500000
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blink = 1.500000
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endpause = 0.500000
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hardpoint = HP_LightD01
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hardpoint = HP_LightD02
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hardpoint = HP_LightD03
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[FlashlightSet]
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icolor = 75, 25, 0
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scale = 9.000000
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gap = 0.000000
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blink = 2.500000
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endpause = 0.250000
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hardpoint = HP_LightE01
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hardpoint = HP_LightE02
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hardpoint = HP_LightE07
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hardpoint = HP_LightE08
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hardpoint = HP_LightE10
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hardpoint = HP_LightE11
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hardpoint = HP_LightE14
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hardpoint = HP_LightE15
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hardpoint = HP_LightE18
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hardpoint = HP_LightE19
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[FlashlightSet]
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icolor = 155, 0, 0
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scale = 9.000000
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gap = 0.000000
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blink = 5.000000
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endpause = 0.250000
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hardpoint = HP_LightE03
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hardpoint = HP_LightE04
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hardpoint = HP_LightE05
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hardpoint = HP_LightE06
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hardpoint = HP_LightE09
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hardpoint = HP_LightE12
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hardpoint = HP_LightE13
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hardpoint = HP_LightE16
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hardpoint = HP_LightE17
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hardpoint = HP_LightE20
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