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REM-Mod/FLARDATA/MyGUI_Media/MyGUI_OpenGL3_FP.glsl
2024-10-18 22:02:26 +02:00

8 lines
146 B
GLSL

#version 130
in vec4 Color;
in vec2 TexCoord;
uniform sampler2D Texture;
void main(void)
{
gl_FragColor = texture2D(Texture, TexCoord) * Color;
}