Files
REM-Mod/DATA/UNIVERSE/SYSTEMS/LI02/BASES/ROOMS/li02_01_cityscape.ini
2024-01-07 23:36:00 +01:00

218 lines
3.9 KiB
INI

[Room_Info]
set_script = Scripts\Bases\Li_02_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\Li_02_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Li_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_losangeles, oneshot
ambient = ambience_cityscape_medium
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_02_cityscape_land_01.thn
launching_script = Scripts\Bases\Li_02_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 255, 155, 55
scale = 1
gap = 0
blink = 0.6
endpause = 1.5
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
[FlashlightSet]
icolor = 25, 155, 140
scale = 1
blink = 2
endpause = 2
hardpoint = HpLightB01
[FlashlightSet]
icolor = 255, 155, 40
scale = 1.75
gap = 0.2
blink = 1
endpause = 3
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05
hardpoint = HpLightC06
hardpoint = HpLightC07
hardpoint = HpLightC08
[FlashlightSet]
icolor = 155, 155, 40
scale = 1.75
gap = 0.25
blink = 0.75
endpause = 0.25
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
hardpoint = HpLightD05
hardpoint = HpLightD06
[FlashlightSet]
icolor = 15, 115, 240
scale = 1.75
gap = 0
blink = 4
endpause = 1.25
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
[FlashlightSet]
icolor = 55, 255, 140
scale = 2.75
blink = 2
endpause = 2
hardpoint = HpLightL01
[FlashlightSet]
icolor = 55, 255, 140
scale = 2.75
blink = 2
endpause = 2
hardpoint = HpLightM01
[FlashlightSet]
icolor = 55, 255, 140
scale = 2.75
blink = 2
endpause = 2
hardpoint = HpLightN01
[FlashlightSet]
icolor = 55, 255, 140
scale = 2.75
blink = 2
endpause = 2
hardpoint = HpLightP01
[FlashlightSet]
icolor = 155, 155, 40
scale = 1.75
gap = 0.25
blink = 0.75
endpause = 0.25
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
hardpoint = HpLightO04
hardpoint = HpLightO05
hardpoint = HpLightO06
hardpoint = HpLightO07
hardpoint = HpLightO08
hardpoint = HpLightO09
hardpoint = HpLightO10
hardpoint = HpLightO11
[FlashlightSet]
icolor = 155, 155, 155
scale = 1.75
gap = 0
blink = 0.6
endpause = 1
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
hardpoint = HpLightQ04
hardpoint = HpLightQ05
hardpoint = HpLightQ06
[FlashlightSet]
icolor = 55, 255, 140
scale = 9.75
blink = 2
endpause = 2
hardpoint = HpLightR01
[FlashlightSet]
icolor = 55, 55, 255
scale = 2.25
gap = 0.25
blink = 210
endpause = 0
hardpoint = HpLightS01
hardpoint = HpLightS02
hardpoint = HpLightS03
hardpoint = HpLightS04
hardpoint = HpLightS05
hardpoint = HpLightS06
hardpoint = HpLightS07
hardpoint = HpLightS08
hardpoint = HpLightS09
[FlashlightSet]
icolor = 255, 155, 55
scale = 2.25
gap = 0.25
blink = 0.2
endpause = 0
hardpoint = HpLightS10
hardpoint = HpLightS11
hardpoint = HpLightS12
hardpoint = HpLightS13
hardpoint = HpLightS14
hardpoint = HpLightS15
hardpoint = HpLightS16
hardpoint = HpLightS17
hardpoint = HpLightS18