Files
REM-Mod/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
2025-08-10 15:22:01 -05:00

2278 lines
50 KiB
INI

[SystemInfo]
nickname = li06
space_color = 0, 0, 0
local_faction = li_n_grp
;region - EncounterParameters
[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini
[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini
[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini
[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini
[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini
[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini
[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_smuggler
filename = missions\encounters\tradep_trade_smuggler.ini
[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini
[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini
[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini
[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini
;endregion
;region - System Config
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\LI06_mojavedustcloud_01.ini
zone = Zone_LI06_mojavedustcloud_01
[Nebula]
file = solar\nebula\li06_nebula.ini
zone = Zone_LI06_dustcloud_storm_01
[Nebula]
file = solar\nebula\li06_nebula.ini
zone = Zone_LI06_dustcloud_storm_02
[Ambient]
color = 50, 50, 50
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li03_stars.cmp
nebulae = solar\starsphere\starsphere_li03.cmp
;endregion
;region - Sun
[LightSource]
nickname = LI06_system_light
pos = 0.000000, 0.000000, 0.000000
color = 255, 225, 120
range = 160000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = LI06_Sun1_death
pos = 1072, 0, 536
shape = SPHERE
size = 5000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = LI06_Sun1
ids_name = 261010
pos = 1072, 0, 536
ambient_color = 255, 225, 120
archetype = sun_2000
star = med_yellow_sun
atmosphere_range = 6500
burn_color = 255, 225, 120
ids_info = 66162
;endregion
;region - Planet Las Vegas
[Object]
nickname = LI06_planet_1
ids_name = 450010
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 47728, 0, -16603
archetype = planet_desert_800
atmosphere_range = 850
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
base = LI06_01_Base
reputation = li_lsf_grp
[zone]
nickname = LI06_planet_1_death
pos = 47728, 0, -16603
shape = SPHERE
size = 900
damage = 5000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_LI06_planet_1_ring
pos = 47728, 0, -16603
rotate = 0, 0, 0
shape = ring
size = 2500, 200, 200
sort = 0.000000
[Object]
nickname = LI06_01_dock_ring
ids_name = 450011
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_01_Base
pos = 47021.332, 139.437, -16046.870
rotate = -14.588, -56, 1.334
reputation = li_lsf_grp
difficulty_level = 1
space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body
voice = pilot_f_ill_m02
reputation = li_lsf_grp
[Object]
nickname = LI06_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = LI06_01_Base
base = LI06_01_Base
pos = 47034.9, 370.42, -16056.84
rotate = -14.588, -56, 1.334
;endregion
;region - The Ranch
[Object]
nickname = LI06_02
pos = -9120, 0, 22264
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_02_Base
base = LI06_02_Base
reputation = co_os_grp
rotate = 0, -50.21, 0
archetype = outpost
ids_name = 450040
loadout = trading_outpost_li_01
difficulty_level = 1
space_costume = benchmark_female_head, benchmark_female_body
voice = pilot_c_ill_m02b
;endregion
;region - Primm Station
[Object]
nickname = LI06_04
pos = 36016.23, 144.68, 50301.89
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
reputation = li_lsf_grp
rotate = -8.91, -43.44, 0
archetype = depot
ids_name = 0
loadout = rm_depot_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;endregion
;region - Paradise Valley Station
[Object]
nickname = LI06_05
pos = -3065.34, 0, -26190.48
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_05_Base
base = LI06_05_Base
reputation = li_lsf_grp
rotate = 0, 69.62, 0
archetype = space_police01
ids_name = 450055
loadout = rm_space_police01_li_02
difficulty_level = 10
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;endregion
;region - Carson station
[Object]
nickname = LI06_06
pos = -44720.51, 70.28, -43203.14
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_06_Base
base = LI06_06_Base
reputation = li_lsf_grp
rotate = 180, 27.15, 180
archetype = smallstation1
ids_name = 450030
loadout = smallstation_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;endregion
;region - Battleship Henderson
[Object]
nickname = LI06_07
pos = -2438.01, -2.39, -27709.217
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_07_Base
base = LI06_07_Base
reputation = li_n_grp
rotate = 169.160, -66.212, -168.503
archetype = l_dreadnought
ids_name = 450060
loadout = li_dreadnought_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = pilot_c_ill_m01
;endregion
;region - Asteroid Field
[Zone]
nickname = Zone_LI06_mojavedustcloud_01
ids_name = 450050
pos = 0.000000, 0.000000, 0.000000
shape = SPHERE
size = 100000
property_flags = 64
ids_info = 0
visit = 0
spacedust = attractdust
spacedust_maxparticles = 60
comment = Mojave Dust Cloud
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
damage = 0
interference = 0.000000
;endregion
;region - Nebula
[Zone]
nickname = Zone_LI06_dustcloud_storm_01
pos = -30500, 0, -10500
ids_name = 450051
rotate = 0, -30, 0
shape = ELLIPSOID
size = 34000, 8000, 20000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
spacedust = asteroiddust
spacedust_maxparticles = 225
comment = Dust Storm - Planet Reno
sort = 1
toughness = 4
density = 3
repop_time = 20
max_battle_size = 4
relief_time = 30
pop_type = Background
interference = 0.250000
[Zone]
nickname = Zone_LI06_dustcloud_storm_02
pos = 25500, 0, 30000
ids_name = 450051
rotate = 0, 30, 0
shape = ELLIPSOID
size = 36000, 8000, 18000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
spacedust = asteroiddust
spacedust_maxparticles = 225
comment = Dust Storm - California Jump Gate
sort = 1
toughness = 4
density = 3
repop_time = 20
max_battle_size = 4
relief_time = 30
pop_type = Background
interference = 0.250000
;endregion
;region - Hazards
[Zone]
nickname = Zone_LI06_radiation_01
ids_name = 0
pos = 28800, 0, 23995
rotate = 0, 38, 0
shape = ELLIPSOID
size = 10486, 8100, 8100
damage = 300
spacedust = radioactivedust_red
spacedust_maxparticles = 225
edge_fraction = 0.4
visit = 128
interference = 0.5
sort = 99.5
comment = Dust Storm Radiation - 1
[Zone]
nickname = Zone_LI06_radiation_02
ids_name = 0
pos = 2665, 0, 44171
rotate = 0, 0, 0
shape = SPHERE
size = 10144
property_flags = 130
ids_info = 0
visit = 128
damage = 150
spacedust = radioactivedust_red
spacedust_maxparticles = 225
edge_fraction = 0.4
comment = Radiation Field - 3
interference = 0.750000
[Zone]
nickname = Zone_LI06_radiation_03
ids_name = 0
pos = -46542, 0, -17455
rotate = 0, 0, 0
shape = SPHERE
size = 11961
ids_info = 0
visit = 128
damage = 150
spacedust = radioactivedust_red
spacedust_maxparticles = 225
edge_fraction = 0.4
comment = Radiation Field - 3
interference = 0.650000
;endregion
;region - Planet Reno
[zone]
nickname = LI06_planet_2_death
pos = -46767, 0, -45697
shape = SPHERE
size = 1600
damage = 10000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_LI06_planet_2_ring
pos = -46767, 0, -45697
rotate = 0, 0, 0
shape = ring
size = 5000, 200, 200
sort = 0.000000
[Object]
nickname = LI06_planet_2
ids_name = 450020
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -46767, 0, -45697
archetype = planet_desored_1500
atmosphere_range = 1800
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini
;endregion
;region - tradelanes
;region - The Ranch <-> Planet Las Vegas
[Object]
nickname = LI06_Trade_Lane_Ring_01
reputation = li_lsf_grp
pos = -6986, 0, 20775
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450040
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_02
[Object]
nickname = LI06_Trade_Lane_Ring_02
reputation = li_lsf_grp
pos = -650, 0, 16514
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_01
next_ring = LI06_Trade_Lane_Ring_03
[Object]
nickname = LI06_Trade_Lane_Ring_03
reputation = li_lsf_grp
pos = 5684, 0, 12253
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_02
next_ring = LI06_Trade_Lane_Ring_04
[Object]
nickname = LI06_Trade_Lane_Ring_04
reputation = li_lsf_grp
pos = 12019, 0, 7992
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_03
next_ring = LI06_Trade_Lane_Ring_05
[Object]
nickname = LI06_Trade_Lane_Ring_05
reputation = li_lsf_grp
pos = 18354, 0, 3731
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_04
next_ring = LI06_Trade_Lane_Ring_06
[Object]
nickname = LI06_Trade_Lane_Ring_06
reputation = li_lsf_grp
pos = 24689, 0, -529
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_05
next_ring = LI06_Trade_Lane_Ring_07
[Object]
nickname = LI06_Trade_Lane_Ring_07
reputation = li_lsf_grp
pos = 31024, 0, -4790
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_06
next_ring = LI06_Trade_Lane_Ring_15
[Object]
nickname = LI06_Trade_Lane_Ring_15
reputation = li_lsf_grp
pos = 37359, 0, -9051
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_07
next_ring = LI06_Trade_Lane_Ring_16
[Object]
nickname = LI06_Trade_Lane_Ring_16
reputation = li_lsf_grp
pos = 43695, 0, -13312
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450010
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_15
;endregion
;region - The Ranch <-> California Jump Gate
[Object]
nickname = LI06_Trade_Lane_Ring_08
reputation = li_lsf_grp
pos = -7348, 0, 24459
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450040
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_09
[Object]
nickname = LI06_Trade_Lane_Ring_09
reputation = li_lsf_grp
pos = -194, 0, 28568
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_08
next_ring = LI06_Trade_Lane_Ring_10
[Object]
nickname = LI06_Trade_Lane_Ring_10
reputation = li_lsf_grp
pos = 6959, 0, 32677
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_09
next_ring = LI06_Trade_Lane_Ring_11
[Object]
nickname = LI06_Trade_Lane_Ring_11
reputation = li_lsf_grp
pos = 14113, 0, 36786
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_10
next_ring = LI06_Trade_Lane_Ring_12
[Object]
nickname = LI06_Trade_Lane_Ring_12
reputation = li_lsf_grp
pos = 21267, 0, 40895
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_11
next_ring = LI06_Trade_Lane_Ring_13
[Object]
nickname = LI06_Trade_Lane_Ring_13
reputation = li_lsf_grp
pos = 28421, 0, 45004
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_12
next_ring = LI06_Trade_Lane_Ring_14
[Object]
nickname = LI06_Trade_Lane_Ring_14
reputation = li_lsf_grp
pos = 35575, 0, 49114
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 261660
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_13
;endregion
;region - The Ranch <-> Planet Reno
[Object]
nickname = LI06_Trade_Lane_Ring_17
reputation = li_lsf_grp
pos = -10761, 0, 20065
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450040
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_18
[Object]
nickname = LI06_Trade_Lane_Ring_18
reputation = li_lsf_grp
pos = -14492, 0, 13272
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_17
next_ring = LI06_Trade_Lane_Ring_19
[Object]
nickname = LI06_Trade_Lane_Ring_19
reputation = li_lsf_grp
pos = -18223, 0, 6479
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_18
next_ring = LI06_Trade_Lane_Ring_20
[Object]
nickname = LI06_Trade_Lane_Ring_20
reputation = li_lsf_grp
pos = -21954, 0, -314
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_19
next_ring = LI06_Trade_Lane_Ring_21
[Object]
nickname = LI06_Trade_Lane_Ring_21
reputation = li_lsf_grp
pos = -25685, 0, -7107
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_20
next_ring = LI06_Trade_Lane_Ring_22
[Object]
nickname = LI06_Trade_Lane_Ring_22
reputation = li_lsf_grp
pos = -29417, 0, -13900
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_21
next_ring = LI06_Trade_Lane_Ring_23
[Object]
nickname = LI06_Trade_Lane_Ring_23
reputation = li_lsf_grp
pos = -33148, 0, -20693
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_22
next_ring = LI06_Trade_Lane_Ring_24
[Object]
nickname = LI06_Trade_Lane_Ring_24
reputation = li_lsf_grp
pos = -36879, 0, -27486
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_23
next_ring = LI06_Trade_Lane_Ring_25
[Object]
nickname = LI06_Trade_Lane_Ring_25
reputation = li_lsf_grp
pos = -40610, 0, -34279
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_24
next_ring = LI06_Trade_Lane_Ring_26
[Object]
nickname = LI06_Trade_Lane_Ring_26
reputation = li_lsf_grp
pos = -44342, 0, -41072
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450020
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_25
;endregion
;region - Vegas <-> Cascadia
[Object]
nickname = LI06_Trade_Lane_Ring_27
reputation = li_lsf_grp
pos = 43183, 0, -16931
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450010
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_28
[Object]
nickname = LI06_Trade_Lane_Ring_28
reputation = li_lsf_grp
pos = 34575, 0, -18731
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_27
next_ring = LI06_Trade_Lane_Ring_29
[Object]
nickname = LI06_Trade_Lane_Ring_29
reputation = li_lsf_grp
pos = 25967, 0, -20531
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_28
next_ring = LI06_Trade_Lane_Ring_30
[Object]
nickname = LI06_Trade_Lane_Ring_30
reputation = li_lsf_grp
pos = 17359, 0, -22332
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_29
next_ring = LI06_Trade_Lane_Ring_31
[Object]
nickname = LI06_Trade_Lane_Ring_31
reputation = li_lsf_grp
pos = 8750, 0, -24132
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_30
next_ring = LI06_Trade_Lane_Ring_32
[Object]
nickname = LI06_Trade_Lane_Ring_32
reputation = li_lsf_grp
pos = 142, 0, -25933
rotate = 0, 78, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 460099
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_31
;endregion
;region - Cascadia <-> Reno
[Object]
nickname = LI06_Trade_Lane_Ring_33
reputation = li_lsf_grp
pos = -5089, 0, -27474
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 460099
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_34
[Object]
nickname = LI06_Trade_Lane_Ring_34
reputation = li_lsf_grp
pos = -12560, 0, -30705
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_33
next_ring = LI06_Trade_Lane_Ring_35
[Object]
nickname = LI06_Trade_Lane_Ring_35
reputation = li_lsf_grp
pos = -20031, 0, -33936
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_34
next_ring = LI06_Trade_Lane_Ring_36
[Object]
nickname = LI06_Trade_Lane_Ring_36
reputation = li_lsf_grp
pos = -27502, 0, -37168
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_35
next_ring = LI06_Trade_Lane_Ring_37
[Object]
nickname = LI06_Trade_Lane_Ring_37
reputation = li_lsf_grp
pos = -34973, 0, -40399
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_36
next_ring = LI06_Trade_Lane_Ring_38
[Object]
nickname = LI06_Trade_Lane_Ring_38
reputation = li_lsf_grp
pos = -42444, 0, -43631
rotate = 0, 66, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450020
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_37
;endregion
;endregion
;region - jumpgates
[Object]
nickname = LI06_to_Li02
ids_name = 450002
pos = 37522, 0, 50823
rotate = 0, 49.92, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
;endregion
;region - jumpholes
[Object]
nickname = li06_jumphole_entry
pos = 38242, 0, 50388
archetype = jumphole
ids_name = 260622
ids_info = 466011
goto = li01, li01_li06_jumphole, gate_tunnel_bretonia
[Zone]
nickname = zone_li06_jumphole_entry
pos = 38215, 0, 50385
shape = sphere
size = 2000
property_flags = 131072
visit = 128
sort = 99
[Object]
nickname = LI06_to_Li01_hole
ids_name = 260622
pos = 48669, 0, 15476
rotate = 0, 140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_LI06_to_Li01_hole
pos = 48670, 0, 15477
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = LI06_to_Iw04_hole
ids_name = 260611
pos = -36850, 0, 4259
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Iw04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_LI06_to_Iw04_hole
pos = -36849, 0, 4260
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = LI06_to_LI07_hole
ids_name = 460099
pos = -2656, 0, -27093
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_LI07
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_LI06_to_LI07_hole
pos = -2655, 0, -27092
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 0
toughness = 22
density = 3
repop_time = 25
max_battle_size = 8
pop_type = jumpgate
relief_time = 35
population_additive = true
density_restriction = 4, unlawfuls
faction_weight = li_n_grp, 1
encounter = area_gunboats, 22, 0.750000
faction = li_n_grp, 0.800000
;endregion
;region - zone population
[zone]
nickname = Zone_LI06_to_Li02
pos = 37724, 0, 50092
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 0
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = jumpgate
relief_time = 35
population_additive = true
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.060000
faction = li_p_grp, 1
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.150000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.030000
faction = co_os_grp, 1
[Zone]
nickname = Zone_LI06_pop_ambient_01
pos = -9120, 0, 22264
rotate = 0, 0, 0
shape = SPHERE
size = 3342
comment = Ranch Pop + Exclusion
sort = 51
toughness = 4
density = 30
repop_time = 1
max_battle_size = 25
pop_type = li_lsf_grp, base_cluster_law
relief_time = 5
population_additive = true
property_flags = 131072
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.200000
faction = li_p_grp, 1
encounter = area_bh_defend, 1, 0.200000
faction = gd_bh_grp, 1
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1
encounter = area_trade_freighter, 1, 0.200000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.200000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
[Zone]
nickname = Zone_LI06_pop_ambient_02
pos = -46477, 0, -45022
rotate = 0, 0, 0
shape = SPHERE
size = 4802
comment = Reno Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = li_n_grp, single_base_law
relief_time = 35
population_additive = true
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_03
pos = 47407, 0, -15786
rotate = 0, 0, 0
shape = SPHERE
size = 4693
comment = Vegas Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = true
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 44304, 0, 10724
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
;endregion
;region - tradelane population
[Zone]
nickname = Zone_LI06_Tradelane_01
pos = 14113, 0, 36786
rotate = 0, -119, 0
shape = BOX
size = 1598, 1598, 50000
comment = Ranch <-> Cali Jump Gate
lane_id = 1
tradelane_down = 35
sort = 51
toughness = 4
density = 6
repop_time = 5
max_battle_size = 15
population_additive = true
pop_type = major_tradelane
relief_time = 10
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_Tradelane_02
pos = 18354, 0, 3731
rotate = 0, -56, 0
shape = BOX
size = 1598, 1598, 61577
comment = Tradelane Pop
lane_id = 2
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
population_additive = true
pop_type = major_tradelane
relief_time = 35
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_Tradelane_03
pos = -27551, 0, -10503
rotate = 0, 28, 0
shape = BOX
size = 1598, 1598, 70252
comment = Ranch <-> Reno
lane_id = 3
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
population_additive = true
pop_type = major_tradelane
relief_time = 35
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_Tradelane_04
pos = -23766, 0, -35552
rotate = 0, 66, 0
shape = BOX
size = 1598, 1598, 41199
comment = Reno <-> Cascadia
lane_id = 4
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
population_additive = true
pop_type = major_tradelane
relief_time = 35
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_Tradelane_05
pos = 21662, 0, -21432
rotate = 0, 78, 0
shape = BOX
size = 1598, 1598, 44472
comment = Vegas <-> Cascadia
lane_id = 5
tradelane_down = 35
sort = 51
toughness = 4
density = 8
repop_time = 25
max_battle_size = 4
population_additive = true
pop_type = major_tradelane
relief_time = 35
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_os_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_rs_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
;endregion
;region - Hoover Station
[Object]
nickname = LI06_03
pos = 44329, 0, 10774
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_03_Base
base = LI06_03_Base
reputation = gd_z_grp
rotate = 0, 0, 0
archetype = space_freeport01
ids_name = 450035
loadout = rm_space_freeport01_li_02
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = pilot_f_ill_m02a
;endregion
;region - stationary objects
[Object]
nickname = LI06_hazard_buoy_01
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 48167, 0, 14952
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_02
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47676, 0, 14441
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_03
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47103, 0, 14032
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_04
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 46305, 0, 13561
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_05
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 45671, 0, 13009
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_06
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44156, 0, 8056
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_07
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 7074
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_08
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44034, 0, 6051
archetype = hazard_buoy
;endregion
;region - patrols
[Zone]
nickname = Zone_LI06_path_libertypoliceinc01
pos = 14657, 0, 37105
rotate = -90, 60, 0
shape = CYLINDER
size = 750, 53538
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 6
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_01, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertypoliceinc02
pos = 18416, 0, 3650
rotate = -90, -55, 0
shape = CYLINDER
size = 750, 63773
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 6
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_02, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertypoliceinc03
pos = -27679, 0, -10516
rotate = -90, 28, 0
shape = CYLINDER
size = 750, 71690
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_03, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertypoliceinc04
pos = -24028, 0, -35416
rotate = 90, -66, 180
shape = CYLINDER
size = 750, 42855
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 6
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_04, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertypoliceinc05
pos = 21686, 0, -21140
rotate = -90, 78, 0
shape = CYLINDER
size = 750, 47144
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 6
pop_type = lane_patrol
relief_time = 20
path_label = libertypoliceinc_05, 1
usage = patrol
mission_eligible = false
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.800000
faction = li_p_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners01
pos = 43926, 0, 8098
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 4254
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 1
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.200000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners02
pos = 44826, 0, -4293
rotate = -90, -5, 0
shape = CYLINDER
size = 750, 20622
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.200000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners03
pos = 45204, 0, -4241
rotate = 90, 5, 180
shape = CYLINDER
size = 750, 20630
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners_02, 1
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.200000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners04
pos = 44291, 0, 8163
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 4284
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners_02, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.200000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_lanehackers01
pos = 46351, 0, 13589
rotate = -90, 50, 0
shape = CYLINDER
size = 750, 5858
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = lanehackers_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lh_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertyrogues01
pos = 46573, 0, 13471
rotate = -90, 48, 00
shape = CYLINDER
size = 750, 5730
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = libertyrogues_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_outcasts01
pos = 46756, 0, 13380
rotate = -90, 47, 0
shape = CYLINDER
size = 750, 5519
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = outcasts_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.800000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_junkers01
pos = 46143, 0, 13745
rotate = -90, 49, 0
shape = CYLINDER
size = 750, 5772
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = junkers_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.800000
faction = fc_j_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners05
pos = -37051, 0, 6974
rotate = 90, 4, 180
shape = CYLINDER
size = 750, 5249
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners_03, 1
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.800000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners06
pos = -23865, 0, 16019
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 29731
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners_03, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.800000
faction = gd_z_grp, 1.000000
;endregion
;region - wrecks
[Object]
nickname = LI06_suprise_li_fighter_01
pos = 28785, 0, 28362
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_fighter
ids_name = 0
loadout = li_p_li_fighter_loadout01
[Object]
nickname = LI06_suprise_li_freighter_01
pos = 3204, 0, 50382
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_freighter
ids_name = 0
loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_ku_freighter_01
pos = 25281, 0, 22294
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ku_freighter
ids_name = 0
loadout = co_ku_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_fighter4_01
pos = 31093, 0, 18105
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ge_fighter4
ids_name = 0
loadout = gd_z_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_bw_freighter_01
pos = 29640, 0, 24259
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bw_freighter
ids_name = 0
loadout = gd_z_bw_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_train_01
pos = 34768, 0, 22037
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ge_train
ids_name = 0
loadout = gd_gm_ge_large_train_loadout01
[Object]
nickname = LI06_suprise_pi_freighter_01
pos = 22888, 0, 26823
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_pi_freighter
ids_name = 0
loadout = fc_lr_pi_freighter_loadout03
[Object]
nickname = LI06_suprise_bw_freighter_02
pos = -665, 0, 43111
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bw_freighter
ids_name = 0
loadout = gd_z_bw_freighter_loadout01
[Object]
nickname = LI06_suprise_bh_elite2_01
pos = 8419, 0, 47351
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bh_elite2
ids_name = 0
loadout = gd_bh_bh_elite2_loadout02
[Object]
nickname = LI06_suprise_ge_fighter4_02
pos = 4634, 0, 41446
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ge_fighter4
ids_name = 0
loadout = fc_x_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_li_freighter_02
pos = -55672, 0, -14266
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_freighter
ids_name = 0
loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_bw_elite_01
pos = -54571, 0, -21287
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bw_elite
ids_name = 0
loadout = fc_rh_bw_elite_loadout01
[Object]
nickname = LI06_suprise_pi_fighter_01
pos = -46037, 0, -10687
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_pi_fighter
ids_name = 0
loadout = fc_lr_pi_fighter_loadout02s
;endregion
;region - supply depots
[Object]
nickname = LI06_depot_water_1
reputation = li_lsf_grp
pos = 48689, 0, -14442
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_water_2
reputation = li_lsf_grp
pos = 48492, 0, -14917
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_water_3
reputation = li_lsf_grp
pos = 48919, 0, -13937
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_consumer_goods_1
reputation = li_lsf_grp
pos = 48919, 0, -15077
archetype = depot_consumer_goods
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_pharmaceuticals_1
reputation = li_lsf_grp
pos = 49126, 0, -14583
archetype = depot_pharmaceuticals
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = LI06_depot_toxic_waste_1
reputation = li_lsf_grp
pos = 49294, 0, -14062
archetype = depot_toxic_waste
ids_name = 261161
ids_info = 66150
behavior = NOTHING
;endregion