Files
REM-Mod/DATA/FX/fuse_no2_cruiser.ini
2025-05-27 23:40:03 +02:00

224 lines
3.8 KiB
INI

[fuse]
name = fuse_no2_cruiser_death
lifetime = 6
death_fuse = true
;; Core Section
[destroy_hp_attachment]
at_t = 0.0
hardpoint = HpWeapon01
fate = disappear
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpWeapon01
at_t = 0.0
pos_offset = 0, 0, 15
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret07
fate = debris
[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret08
fate = debris
[destroy_hp_attachment]
at_t = 0
hardpoint = HpTurret09
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = 18, 32, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = -18, 32, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = -18, -32, 50
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.1, 0.6
pos_offset = 18, 32, 50
ori_offset = 0, 0, 0
attached = true
;; Front Section
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.2
pos_offset = 0, 0, -20
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.3
pos_offset = 0, 0, -40
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTurret01
hardpoint = HpTurret02
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret01
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret02
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpTurret03
hardpoint = HpTurret04
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret03
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret04
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTurret05
hardpoint = HpTurret06
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret05
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret06
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTorpedo
at_t = 0.75
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.75
hardpoint = HpTorpedo01
fate = disappear
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpWeapon01
at_t = 0.8
pos_offset = 0, 0, -60
ori_offset = 0, 0, 0
attached = true
;; Rear Section
[start_effect]
effect = gf_explosion_no_battleship
hardpoint = HpWeapon01
at_t = 0.2
pos_offset = 0, 0, 28
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_big
hardpoint = HpTurret10
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret10
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.4, 0.5
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret11
fate = debris
[destroy_hp_attachment]
at_t = 0.45
hardpoint = HpTurret12
fate = debris
[start_effect]
effect = gf_explosion_no_battleship_verybig
hardpoint = HpEngine01
at_t = 0.7
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_no_battleship_neotokyobig
hardpoint = HpWeapon01
at_t = 0.9
pos_offset = 0, 0, 70
ori_offset = 0, 0, 0
attached = true
[destroy_root]
at_t = 1.0