20 lines
533 B
GLSL
20 lines
533 B
GLSL
//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
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//If you use the supplied shader files you may not modify them unless you state in them what you changed
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//and also mention the source or who the author is.
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//Depth only shader for FLAR by Schmackbolzen
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#version 330
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uniform sampler2D texture;
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uniform float alphaTestValue;
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in vec2 outTexCoords;
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void main()
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{
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if (alphaTestValue > 0)
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{
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if (texture2D(texture, outTexCoords).a < alphaTestValue)
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discard;
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}
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gl_FragColor = vec4(1,0,0,1);
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} |