224 lines
3.8 KiB
INI
224 lines
3.8 KiB
INI
[fuse]
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name = fuse_no2_cruiser_death
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lifetime = 6
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death_fuse = true
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;; Core Section
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[destroy_hp_attachment]
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at_t = 0.0
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hardpoint = HpWeapon01
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fate = disappear
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpWeapon01
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at_t = 0.0
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pos_offset = 0, 0, 15
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0
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hardpoint = HpTurret07
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fate = debris
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[destroy_hp_attachment]
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at_t = 0
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hardpoint = HpTurret08
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fate = debris
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[destroy_hp_attachment]
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at_t = 0
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hardpoint = HpTurret09
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fate = debris
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpWeapon01
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at_t = 0.1, 0.6
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pos_offset = 18, 32, 50
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpWeapon01
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at_t = 0.1, 0.6
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pos_offset = -18, 32, 50
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpWeapon01
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at_t = 0.1, 0.6
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pos_offset = -18, -32, 50
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpWeapon01
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at_t = 0.1, 0.6
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pos_offset = 18, 32, 50
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ori_offset = 0, 0, 0
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attached = true
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;; Front Section
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpWeapon01
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at_t = 0.2
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pos_offset = 0, 0, -20
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpWeapon01
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at_t = 0.3
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pos_offset = 0, 0, -40
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpTurret01
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hardpoint = HpTurret02
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at_t = 0.4, 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.45
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hardpoint = HpTurret01
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.45
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hardpoint = HpTurret02
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fate = debris
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[start_effect]
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effect = gf_explosion_no_battleship_verybig
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hardpoint = HpTurret03
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hardpoint = HpTurret04
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at_t = 0.4, 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.45
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hardpoint = HpTurret03
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.45
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hardpoint = HpTurret04
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fate = debris
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpTurret05
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hardpoint = HpTurret06
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at_t = 0.4, 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.45
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hardpoint = HpTurret05
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.45
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hardpoint = HpTurret06
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fate = debris
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpTorpedo
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at_t = 0.75
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.75
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hardpoint = HpTorpedo01
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fate = disappear
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[start_effect]
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effect = gf_explosion_no_battleship_neotokyobig
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hardpoint = HpWeapon01
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at_t = 0.8
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pos_offset = 0, 0, -60
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ori_offset = 0, 0, 0
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attached = true
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;; Rear Section
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[start_effect]
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effect = gf_explosion_no_battleship
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hardpoint = HpWeapon01
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at_t = 0.2
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pos_offset = 0, 0, 28
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_big
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hardpoint = HpTurret10
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at_t = 0.4, 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.45
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hardpoint = HpTurret10
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fate = debris
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[start_effect]
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effect = gf_explosion_no_battleship_verybig
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hardpoint = HpTurret11
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hardpoint = HpTurret12
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at_t = 0.4, 0.5
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.45
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hardpoint = HpTurret11
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fate = debris
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[destroy_hp_attachment]
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at_t = 0.45
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hardpoint = HpTurret12
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fate = debris
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[start_effect]
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effect = gf_explosion_no_battleship_verybig
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hardpoint = HpEngine01
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at_t = 0.7
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_no_battleship_neotokyobig
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hardpoint = HpWeapon01
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at_t = 0.9
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pos_offset = 0, 0, 70
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ori_offset = 0, 0, 0
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attached = true
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[destroy_root]
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at_t = 1.0
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