Files
REM-Mod/DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini

73 lines
1.3 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_lsf_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Dust]
spacedust = Dust
[Ambient]
color = 60, 20, 10
[Background]
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
complex_stars = solar\starsphere\starsphere_iw04_stars.cmp
nebulae = solar\starsphere\starsphere_bw09.cmp
[LightSource]
nickname = LI07_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = LI07_Sun1_death
pos = 473, 0, 0
shape = SPHERE
size = 5000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = LI07_Sun1
ids_name = 0
pos = 473, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = green_giant_sun
atmosphere_range = 6500
burn_color = 0, 255, 0
ids_info = 66162
[Object]
nickname = LI07_to_LI06_hole
ids_name = 458757
pos = 11360, 0, 96094
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI06, LI06_to_LI07_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_LI07_to_LI06_hole
pos = 11361, 0, 96095
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0