Files
REM-Mod/DATA/SOLAR/ASTEROIDS/bw09_shinkaku_ice_asteroid_field.ini
2024-01-07 23:21:45 +01:00

71 lines
1.6 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2900
diffuse_color = 200, 255, 255
ambient_color = 80, 100, 120
ambient_increase = 30, 40, 60
empty_cube_frequency = 0.3
[Exclusion Zones]
exclusion = Zone_Bw09_to_Bw10_hole
exclude_billboards = 1
exclusion = Zone_Bw09_Tradelane_5
exclude_billboards = 1
exclusion = ZONE_Bw09_vignette9_exclusion
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_asteroid90, 0.6, 0.4, -0.7, 35, 10, 20
asteroid = ice_asteroid30, -0.5, 0.8, -0.3, 45, 20, 0
asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid30, -0.9, -0.3, 0.4, 85, 0, 185
asteroid = ice_asteroid90, -0.4, -0.5, 0.6, 105, 160, 25
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
zone = zone_bw09_shinkaku_field_high_density
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 4