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REM-Mod/BUILD_INFO.txt
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flathack c4606e43b9 Update x64 client with base room rendering fixes
Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c.
Clear ray tracing instances and temporal history between base rooms, and
add independent room GI quality with a one-ray Low default and SSAO fallback.

Release x64 builds, GI budget checks, Freeport 9 room transitions and
REM menu saving were validated. Runtime/data hashes match the Lutris
installation across 11,143 files; original SAVE files remain unchanged.
Preserve the five upstream story arc commits already on this branch.
2026-11-08 20:50:33 +01:00

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REM-Client test build (64-bit)
date: 2026-11-08 20:49
commit: c36a43e1f2d99bc7ddfb968e75272f4e71ade01c (main)
subject: Scope base-room ray tracing caches and add independent GI quality
tree: clean; committed source matches tested build manifest
build: OK (Release|x64: client, RP8/RemGfx; quality regression and Freeport 9 live checks)
base indirect light quality: Off (SSAO) / Low / High / MAX; default Low (1 ray per pixel)
High restores the former 2-ray room budget; space lighting budgets remain unchanged
room transitions discard old room instances and temporal history; reusable BLAS allocations remain cached
renderer sha256: cc654f64ea7efc493e6da753b515bfecb4e8f351b1fc08dbb0037f8fe7007eaf
source manifest sha256: 7dfc95ec35830ffd89102f766b1c0b70c47f55ae7c3be2d264224374476a0290