Files
REM-Mod/DATA/AUDIO/arc_sounds.ini
2025-08-10 16:25:12 +02:00

470 lines
9.1 KiB
INI

; REM Story Arc Audio Entries
[Sound]
nickname = dx_REM_0101_Trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_trent01.wav
[Sound]
nickname = dx_REM_0102_Trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav
[Sound]
nickname = dx_REM_0201_Trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav
; Alright. So what's the Plan?
[Sound]
nickname = dx_REM_0101_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison01.wav
[Sound]
nickname = dx_REM_0102_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison02.wav
[Sound]
nickname = dx_REM_0103_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav
[Sound]
nickname = dx_REM_0201_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav
; Don't worry, Trent. Just let me handle all the conversation
[Sound]
nickname = dx_REM_0201_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav
; Don't move! State your business.
[Sound]
nickname = dx_REM_0202_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav
; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement
[Sound]
nickname = dx_REM_0202_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav
; Welcome to Rochester
[Sound]
nickname = dx_REM_0203_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav
; Thanks for your combat assistance, but the Junkers don't not accept any regulations
[Sound]
nickname = dx_REM_0204_Junker
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav
; We like to get along with everybody around here, as an independent faction of scrap collectors.
[Sound]
nickname = dx_REM_0203_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav
; I completely understand your concerns about these new regulations.
[Sound]
nickname = dx_REM_0204_Harrison
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav
; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk.
[Sound]
nickname = dx_sm13_0004_li_news
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\dx_sm13_0004_li_news.wav
[Sound]
nickname = dx_REM_0101_Sinclair
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_sinclair01.wav
[Sound]
nickname = dx_REM_0101_King
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
; Tutorial
[Sound]
nickname = dx_REM_0101_Tutorial_King01
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial1.wav
[Sound]
nickname = dx_REM_0101_Tutorial_King02
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial2.wav
[Sound]
nickname = dx_REM_0101_Tutorial_King03
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial3.wav
[Sound]
nickname = dx_REM_0101_Tutorial_King04
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial4.wav
[Sound]
nickname = dx_REM_0101_Tutorial_King05
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\tutorials\king_tutorial5.wav
; The Rebus
[Sound]
nickname = dx_REM_0101_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\The_Rebus.wav
[Sound]
nickname = dx_REM_0103_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
[Sound]
nickname = dx_REM_0104_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_greetings.wav
[Sound]
nickname = dx_REM_0105_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav
[Sound]
nickname = dx_REM_0201_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_topic.wav
[Sound]
nickname = dx_REM_0202_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
[Sound]
nickname = dx_REM_0203_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_difficult.wav
[Sound]
nickname = dx_REM_0204_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_efforts.wav
[Sound]
nickname = dx_REM_0205_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_offers.wav
[Sound]
nickname = dx_REM_0206_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_imagine.wav
[Sound]
nickname = dx_REM_0207_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_welcomesyou.wav
[Sound]
nickname = dx_REM_0208_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_informations.wav
[Sound]
nickname = dx_REM_0209_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_contact.wav
[Sound]
nickname = dx_REM_0210_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_nexttime.wav
[Sound]
nickname = dx_REM_0301_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
[Sound]
nickname = dx_REM_0302_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_ready.wav
[Sound]
nickname = dx_REM_0303_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
[Sound]
nickname = dx_REM_0304_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_voices.wav
[Sound]
nickname = dx_REM_0305_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_correct.wav
[Sound]
nickname = dx_REM_0401_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_introduce.wav
[Sound]
nickname = dx_REM_0402_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
[Sound]
nickname = dx_REM_0501_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
[Sound]
nickname = dx_REM_0502_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
[Sound]
nickname = dx_REM_0601_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\Rebus_aachenfeld.wav
[Sound]
nickname = dx_REM_0701_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\Rebus_espionage.wav
[Sound]
nickname = dx_REM_0702_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\Rebus_evidence.wav
[Sound]
nickname = dx_REM_0703_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_source.wav
[Sound]
nickname = dx_REM_0704_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_attention.wav
; Trent Kusari
[Sound]
nickname = dx_s080x_0101_trent
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Trent\Trent_Kusari.wav
; Priest Kusari
[Sound]
nickname = dx_s080x_0101_priest
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Priest\dx_s080x_0101_priest_explain.wav
[Sound]
nickname = dx_s080x_0102_priest2
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Priest\dx_s080x_0102_priest_sakura.wav
[Sound]
nickname = dx_s080x_0103_priest3
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Priest\dx_s080x_0103_priest_emperor.wav
[Sound]
nickname = dx_s080x_0104_priest4
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Priest\dx_s080x_0104_priest_girl.wav
; Jonner & Blix
[Sound]
nickname = dx_s081x_0000_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0000_jonner_sir.wav
[Sound]
nickname = dx_s081x_0101_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0101_jonner_journey.wav
[Sound]
nickname = dx_s081x_0102_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0102_jonner_coordinates.wav
[Sound]
nickname = dx_s081x_0103_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0103_jonner_information.wav
[Sound]
nickname = dx_s081x_0104_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0104_jonner_friend.wav
[Sound]
nickname = dx_s081x_0105_jonner
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
[Sound]
nickname = dx_s081x_0105_jonner_dummy
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
; Trent
nickname = dx_REM_s062x_0201_trent
type = voice
is_2d = true
attenuation = 0
file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav