Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br01_cumbria_rock_asteroid_field.ini
2024-01-08 18:52:28 +01:00

55 lines
1.2 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 600
fill_dist = 4000
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Br01_to_Br05_hole
exclude_billboards = 1
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = minedout_asteroid60, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = minedout_asteroid30, -0.4, -0.2, -0.9, 85, 0, 185
asteroid = minedout_asteroid90, -0.8, -0.5, -0.5, 105, 160, 25
asteroid = minedout_asteroid90, 0.7, -0.4, 0.4, 75, 30, 70
asteroid = minedout_asteroid10, 0.4, -0.2, 0.1, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 4
[AsteroidBillboards]
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 80, 200
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1