Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br02_sheffield_south_ice_asteroid_field.ini
2024-01-08 18:52:28 +01:00

66 lines
1.5 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 600
fill_dist = 4000
diffuse_color = 190, 200, 210
ambient_color = 90, 90, 90
ambient_increase = 30, 30, 30
empty_cube_frequency = 0.5
[properties]
flag = ice_objects
flag = Object_density_med
[Exclusion zones]
exclusion = ZONE_Br02_vignette8_exclusion
exclude_billboards = 1
[Cube]
asteroid = ice_asteroid30, 0.1, 0.7, -0.6, 35, 10, 160
asteroid = ice_asteroid10, 0.6, 0.9, 0.3, 45, 20, 0
asteroid = ice_asteroid30, 0.4, -0.5, 0.7, 15, 90, 120
asteroid = ice_asteroid10, -0.3, -0.8, 0.6, 85, 0, 185
asteroid = ice_asteroid30, -0.6, -0.3, -0.8, 105, 160, 25
asteroid = ice_asteroid30, -0.1, 0.1, -0.1, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 10000
offset_dist = 1000
fade = 0.5, 0.7, 15, 17
texture_aspect = 1
color_shift = 0.6, 0.7, 0.7
ambient_intensity = 2
vert_increase = 5
[AsteroidBillboards]
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
size = 30, 80
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 9
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10