56 lines
1.3 KiB
INI
56 lines
1.3 KiB
INI
[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 600
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fill_dist = 4000
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tint_field = 255, 255, 255
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empty_cube_frequency = 0.6
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[Exclusion Zones]
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exclusion = Zone_Br05_GSM_access_lane
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exclude_billboards = 1
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exclusion = Zone_Br05_03
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exclude_billboards = 1
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exclusion = Zone_Br05_03_Mining_Exclusion
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exclude_billboards = 1
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Cube]
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asteroid = mineable2_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
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asteroid = mineable2_asteroid60, 0.4, -0.7, 0.8, 15, 90, 120
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asteroid = mineable2_asteroid30, -0.4, -0.4, -0.9, 85, 0, 185
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asteroid = mineable2_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = mineable2_asteroid60, -0.7, 0.7, -0.6, 75, 30, 70
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[AsteroidBillboards]
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count = 1000
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = mine_rock_tri
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color_shift = 0.7, 0.7, 0.7
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ambient_intensity = 1
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size = 90, 200
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[DynamicAsteroids]
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asteroid = DAsteroid_gold
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count = 30
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placement_radius = 120
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placement_offset = 90
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max_velocity = 0
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max_angular_velocity = 0
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_gold
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asteroid_loot_commodity = commodity_gold
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dynamic_loot_container = lootcrate_ast_loot_gold
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dynamic_loot_commodity = commodity_gold
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 20
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dynamic_loot_difficulty = 4
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