Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br05_hood_rock_asteroid_field.ini
2024-01-08 18:52:28 +01:00

111 lines
2.7 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 525
fill_dist = 4000
tint_field = 100, 100, 100
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br05_Glorious
exclusion = Zone_Br05_racecourse_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_03
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_04
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_05
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_06
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_07
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_08
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_09
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_10
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_11
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_12
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_13
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_14
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_15
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Br05_racecourse_16
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = ZONE_Br05_vignette2_exclusion
exclude_billboards = 1
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = rock_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, -0.9, -0.5, 0.9, 85, 0, 185
asteroid = rock_asteroid30, -0.6, -0.3, 0.6, 105, 160, 25
asteroid = rock_asteroid30, -0.1, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 300
fade = 1.43, 2.1, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 1.5, 1.5, 1.5
ambient_intensity = 1
size = 30, 80
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 8
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 95
dynamic_loot_difficulty = 20