Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br05_molly_gold_field.ini
2024-01-08 18:52:28 +01:00

67 lines
1.6 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Exclusion Zones]
exclusion = Zone_Br05_05
exclude_billboards = 1
exclusion = Zone_Br05_05_Mining_Exclusion
exclude_billboards = 1
[Cube]
asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine
asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine
[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3750
offset_dist = 375
fade = 1.17, 1.7, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 70
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2