Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br06_orkney_ice_asteroid_field.ini
2024-01-08 18:52:28 +01:00

41 lines
1.1 KiB
INI

[Field]
cube_size = 600
fill_dist = 2000
tint_field = 255, 255, 255
empty_cube_frequency = 0.8
[Exclusion Zones]
exclusion = Zone_Br06_Scapa_Flow_minefield
exclusion = Zone_Br06_06_minefield_lane_access
[Cube]
asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_asteroid10, 0.9, 0.5, -0.7, 35, 10, 20
asteroid = ice_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid60, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70
[properties]
flag = ice_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 60
dynamic_loot_difficulty = 3