Files
REM-Mod/DATA/SOLAR/ASTEROIDS/bw04_von_rohe_lava_asteroids.ini
2024-01-08 18:52:28 +01:00

80 lines
1.7 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 450
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_Bw04_sun_death
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[properties]
flag = lava_objects
flag = Object_density_low
[Cube]
asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 800
start_dist = 0
fade_dist_percent = 0.2
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 30, 80
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 120
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[ExclusionBand]
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 1000
offset_dist = -200
fade = 4, 6, 40, 50
texture_aspect = 1
color_shift = 1, 0.3, 0
ambient_intensity = 10
cull_mode = 2
vert_increase = 1
[Band]
render_parts = 12
shape = asteroid_belt_04
height = 1000
offset_dist = 200
fade = 4, 6, 40, 50
texture_aspect = 1
color_shift = 1, 0.3, 0
ambient_intensity = 1
vert_increase = 1
cull_mode = 0
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 6