Files
REM-Mod/DATA/SOLAR/ASTEROIDS/bw05_yanagi_pocket_debris_field.ini
2024-01-08 18:52:28 +01:00

53 lines
1.1 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Exclusion Zones]
exclusion = Zone_Bw05_02_exclusion
exclude_billboards = 1
[properties]
flag = debris_objects
flag = Object_density_low
[Field]
cube_size = 400
fill_dist = 3600
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
empty_cube_frequency = 0.7
[Cube]
asteroid = debris_large1, 0.3, 0.8, -0.3, 22, 18, 144
asteroid = debris_med2, -0.3, -0.3, 0.8, 33, 109, 15
asteroid = debris_small2, 0.1, -0.9, -0.8, 42, 178, 5
[AsteroidBillboards]
count = 200
start_dist = 2200
fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 2
size = 40, 120
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 5
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 2