53 lines
1.1 KiB
INI
53 lines
1.1 KiB
INI
[TexturePanels]
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file = solar\asteroids\debris_shapes.ini
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[Exclusion Zones]
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exclusion = Zone_Bw05_02_exclusion
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exclude_billboards = 1
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[properties]
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flag = debris_objects
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flag = Object_density_low
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[Field]
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cube_size = 400
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fill_dist = 3600
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diffuse_color = 255, 255, 255
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ambient_color = 255, 255, 255
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ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.7
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[Cube]
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asteroid = debris_large1, 0.3, 0.8, -0.3, 22, 18, 144
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asteroid = debris_med2, -0.3, -0.3, 0.8, 33, 109, 15
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asteroid = debris_small2, 0.1, -0.9, -0.8, 42, 178, 5
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[AsteroidBillboards]
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count = 200
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start_dist = 2200
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fade_dist_percent = 0.3
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shape = debris_tri
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color_shift = 1, 1, 1
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ambient_intensity = 2
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size = 40, 120
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[DynamicAsteroids]
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asteroid = dasteroid_debris_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 5
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_metal
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asteroid_loot_commodity = commodity_scrap_metal
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dynamic_loot_container = lootcrate_ast_loot_metal
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dynamic_loot_commodity = commodity_scrap_metal
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 2
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