81 lines
2.0 KiB
INI
81 lines
2.0 KiB
INI
[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 600
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fill_dist = 4000
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diffuse_color = 130, 200, 255
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ambient_color = 30, 30, 30
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ambient_increase = 40, 50, 60
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empty_cube_frequency = 0.4
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[Exclusion Zones]
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exclusion = Zone_Bw09_Tradelane_4
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exclude_billboards = 1
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exclusion = Zone_Bw09_01
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exclude_billboards = 1
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exclusion = Zone_Bw09_to_Ku03
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exclude_billboards = 1
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exclusion = Zone_Bw09_Tradelane_2
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exclude_billboards = 1
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exclusion = Zone_Bw09_Tradelane_3
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exclude_billboards = 1
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exclusion = ZONE_Bw09_vignette4_exclusion
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exclude_billboards = 1
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exclusion = Zone_Bw09_path_kishiro1_1
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exclude_billboards = 1
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exclusion = Zone_Bw09_path_kishiro1_2
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exclude_billboards = 1
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[properties]
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flag = ice_objects
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flag = Object_density_med
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[Cube]
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asteroid = ice_carbon_asteroid60, 0.6, 0.2, -0.2, 75, 10, 20
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asteroid = ice_carbon_asteroid10, 0.2, 0.8, 0.3, 45, 30, 50
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asteroid = ice_carbon_asteroid60, 0.4, -0.7, -0.2, 15, 90, 90
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asteroid = ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
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asteroid = ice_carbon_asteroid30, -0.2, -0.1, -0.6, 105, 70, 25
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asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 125, 30, 70
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asteroid = ice_carbon_asteroid10, -0.2, 0.8, 0.3, 30, 40, 80
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[AsteroidBillboards]
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count = 500
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = asteroid_ice_carbon
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color_shift = 1, 1, 1
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ambient_intensity = 1
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size = 40, 150
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[Band]
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render_parts = 6
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shape = asteroid_icebelt_04
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height = 5250
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offset_dist = 525
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fade = 0.86, 1.24, 15, 17
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texture_aspect = 1
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color_shift = 0.8, 1, 1
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ambient_intensity = 0.8
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vert_increase = 3
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_coal
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asteroid_loot_commodity = commodity_hydrocarbons
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dynamic_loot_container = lootcrate_ast_loot_coal
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dynamic_loot_commodity = commodity_hydrocarbons
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 3
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