65 lines
1.5 KiB
INI
65 lines
1.5 KiB
INI
[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 600
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fill_dist = 4000
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diffuse_color = 120, 180, 255
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ambient_color = 30, 40, 70
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ambient_increase = 40, 50, 70
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empty_cube_frequency = 0.7
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[properties]
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flag = ice_objects
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flag = Object_density_med
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[Exclusion Zones]
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exclusion = Zone_Bw09_to_Bw08_hole
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exclude_billboards = 1
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[Cube]
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asteroid = ice_crystal_asteroid40, 0.6, 0.2, -0.2, 135, 6, 136
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asteroid = ice_crystal_asteroid80, 0.2, 0.8, 0.3, 43, 36, 12
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asteroid = ice_crystal_asteroid40, 0.4, -0.7, -0.2, 15, 90, 144
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asteroid = ice_crystal_asteroid80, -0.3, -0.3, 0.8, 85, 0, 123
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asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, 75, 33, 89
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[Band]
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render_parts = 8
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shape = asteroid_icebelt_04
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height = 3750
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offset_dist = 375
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fade = 1.17, 1.7, 15, 17
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texture_aspect = 1
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color_shift = 0.7, 0.8, 1
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ambient_intensity = 1
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vert_increase = 2
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[AsteroidBillboards]
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count = 500
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = asteroid_ice_block
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color_shift = 0.7, 0.8, 0.9
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ambient_intensity = 1
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size = 100, 180
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_oxygen
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asteroid_loot_commodity = commodity_oxygen
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dynamic_loot_container = lootcrate_ast_loot_oxygen
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dynamic_loot_commodity = commodity_oxygen
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 40
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dynamic_loot_difficulty = 2
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