Files
REM-Mod/DATA/SOLAR/ASTEROIDS/bw09_oxygen_ice_asteroid_field.ini
2024-01-08 18:52:28 +01:00

65 lines
1.5 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 600
fill_dist = 4000
diffuse_color = 120, 180, 255
ambient_color = 30, 40, 70
ambient_increase = 40, 50, 70
empty_cube_frequency = 0.7
[properties]
flag = ice_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_Bw09_to_Bw08_hole
exclude_billboards = 1
[Cube]
asteroid = ice_crystal_asteroid40, 0.6, 0.2, -0.2, 135, 6, 136
asteroid = ice_crystal_asteroid80, 0.2, 0.8, 0.3, 43, 36, 12
asteroid = ice_crystal_asteroid40, 0.4, -0.7, -0.2, 15, 90, 144
asteroid = ice_crystal_asteroid80, -0.3, -0.3, 0.8, 85, 0, 123
asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, 75, 33, 89
[Band]
render_parts = 8
shape = asteroid_icebelt_04
height = 3750
offset_dist = 375
fade = 1.17, 1.7, 15, 17
texture_aspect = 1
color_shift = 0.7, 0.8, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_block
color_shift = 0.7, 0.8, 0.9
ambient_intensity = 1
size = 100, 180
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_oxygen
asteroid_loot_commodity = commodity_oxygen
dynamic_loot_container = lootcrate_ast_loot_oxygen
dynamic_loot_commodity = commodity_oxygen
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2