71 lines
1.7 KiB
INI
71 lines
1.7 KiB
INI
[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 600
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fill_dist = 4000
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diffuse_color = 200, 255, 255
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ambient_color = 80, 100, 120
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ambient_increase = 30, 40, 60
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empty_cube_frequency = 0.3
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[Exclusion Zones]
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exclusion = Zone_Bw09_to_Bw10_hole
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exclude_billboards = 1
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exclusion = Zone_Bw09_Tradelane_5
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exclude_billboards = 1
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exclusion = ZONE_Bw09_vignette9_exclusion
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exclude_billboards = 1
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[properties]
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flag = ice_objects
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flag = Object_density_med
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[Cube]
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asteroid = ice_asteroid90, 0.6, 0.4, -0.7, 35, 10, 20
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asteroid = ice_asteroid30, -0.5, 0.8, -0.3, 45, 20, 0
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asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
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asteroid = ice_asteroid30, -0.9, -0.3, 0.4, 85, 0, 185
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asteroid = ice_asteroid90, -0.4, -0.5, 0.6, 105, 160, 25
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asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
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[AsteroidBillboards]
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count = 500
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = asteroid_ice_4
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color_shift = 0.8, 0.8, 0.8
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ambient_intensity = 1
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size = 80, 200
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[Band]
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render_parts = 6
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shape = asteroid_icebelt_04
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height = 3000
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offset_dist = 300
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fade = 1.43, 2.1, 15, 17
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1
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vert_increase = 2
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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zone = zone_bw09_shinkaku_field_high_density
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asteroid_loot_container = lootcrate_ast_loot_water
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asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 4
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