Files
REM-Mod/DATA/SOLAR/ASTEROIDS/bw11_morioka_asteroids.ini
2024-01-08 18:52:28 +01:00

62 lines
1.5 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 700
fill_dist = 4000
diffuse_color = 200, 220, 255
ambient_color = 70, 70, 100
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = Object_density_med
[Cube]
asteroid = mineable2_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mineable2_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = mineable2_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = mineable2_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 4
[AsteroidBillboards]
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 1.5, 1.5, 1.5
ambient_intensity = 1
size = 80, 200
[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_silver
asteroid_loot_commodity = commodity_silver
dynamic_loot_container = lootcrate_ast_loot_silver
dynamic_loot_commodity = commodity_silver
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 10
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2