Files
REM-Mod/DATA/SOLAR/ASTEROIDS/ew01_torres_ice_crystal_field.ini
2024-01-08 18:52:28 +01:00

63 lines
1.4 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 4000
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
empty_cube_frequency = 0.7
[Exclusion Zones]
exclusion = Zone_Ew01_02_exclusion
exclude_billboards = 1
[properties]
flag = ice_objects
flag = Object_density_low
[Cube]
asteroid = ice_block_asteroid10, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 140, -20, 0
asteroid = ice_block_asteroid30, -0.2, -0.8, -0.6, 0, 80, 45
[Band]
render_parts = 12
shape = asteroid_icebelt_04
height = 1500
offset_dist = 150
fade = 2.76, 4.1, 20, 25
texture_aspect = 1
color_shift = 0.7, 0.7, 1
ambient_intensity = 2
vert_increase = 1
[AsteroidBillboards]
count = 500
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1
size = 20, 80
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 20
placement_radius = 200
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 5